![]() Pixar Animation is not in the business of making “realistic” animation. Renderman is, and in various implementations. This renderer, as well as many others, are not available to the public. ![]() In short, because a properly implemented renderman renderer is very powerful and generally very fast. Well, put some effort into adding accsess to light/material/render settings in python so its possible to make good render exporters. ![]() K3D- another oss app, getting quite nice- gtk2 + python support. *** Is renderman that much better anyway?Īyam- opensource app, been around for a long time. I realy wonder if the newbies who come on the forum and want Renderman support would take the time to use it once it was there. *** Most people dont have the time, knoweledge to write or even properly use programmable shaders, its alerght for Pixar when they have team of coders, but most people have to subsist on less and would rather twiddle a few sliders then learn a new language. Both could be done at once but it would be no small task. On the other hand you could code all blenders existing shaders in renderman and just use those, but again you now missing the power of programmable shaders. I remember playing with an old Version of K3D (renderman compliant 3d app) I opened the material editor and got a blank text window. *** Renderman cant be totaly controlled by a User interface since it relys on programmable shaders and such. Without just having to worry about supporting renderman you have to support a number of implemtations, mabe 2- PRman so as to live up to the dream of being as good as Pixar, and Aqsis for people who dont want to pay cash. *** Renderman is a standard just like HTML and C++, not all renders see them the same way, resulting in different images depending on the implimentation you use. *** PRMan costs money, other implementations either cost money or are developed by a small group of people, projects may die who knows. Heres a list of resions not to use Renderman/PRman but as far as I know its not the main goal of PRMan. Im sure people can do it in renderman, as with most engines you can manage it. What keeps baffeling me is that Pixar make cartoons (only cartoons?) There humans have never looked realistic. I dont see people wishing whatever rendering engine DreamWorks used for Shrek and Antz. Is this request based on an intelligant understanding? or is it just a desire to support PIXAR’s flagship rendering tool? After reating this I figured it sounded a bit harsh and just thaught Id preface it by saying I realy like renderman.
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